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Here are Anthem's complete Day One patch notes

Anthem is an upcoming shared-world third-person shooter from BioWare. BioWare is the studio behind famous franchises like Dragon Age and Mass Upshot. The title is expected to launch on Feb 22, merely if you're on PC and an Origin Access Premier subscriber, yous tin can play the full game correct now. Unfortunately, other platforms volition take to wait until Friday. Only like Destiny, the developer wants to support the game for the next ten years.

As you may have heard on social media and other outlets, Anthem isn't the polished feel many had hoped for. In that location are a number of frustrating problems ranging from performance to other bugs. Luckily, a user on Reddit claims he received a printing release from EA which details the upcoming changes coming out closer to launch. You can have a look at the all changes below.

High level fixes

  • Decreased loading times for older deejay drives.

  • Stock-still many space loading screens.

  • Fixed multiple challenges not tracking properly.

  • A number of problems have been fixed that were causing players to disconnect or crash.

  • Weapons and gear at present have numbers nowadays for modifiers.

General Fixes and Improvements

  • Boodle Reveal and Expedition Summary now correctly play during the cease of expedition screen.

  • The gather political party mechanic has been made more lenient in a number of situations.

  • At the stop of expedition screen players volition no longer become stuck on 'Recording Victories' or 'Skipping All.'

  • Game no longer hangs in Javelin menu when unlocking the 2d, 3rd or fourth Javelin.

  • During the mission 'What Freelancers Do' dying after killing Junkmaw and freeing Arcanists leaves you lot unable to progress, this has been fixed.

  • Challenges now unlock for players at the correct levels.

  • Fixed some camera issues during cutscenes.

  • Legendary Contracts can now be accustomed from the Social Hub contract board.

  • Some enemies have had their shield values decreased.

  • Boodle now properly drops for players who are downed.

  • The texture quality of Prospero has been improved.

  • Last boss of strongholds now drop boodle instead of merely beingness shown on the end of expedition screen.

  • Fixed the fourth dimension outs on echoes and relics to forbid griefing and to handle disconnections properly.

  • Players tin can no longer fall through the flooring during the 3rd trial in the Fortress of Dawn.

  • Completing the tutorial expedition volition now show the correct Ranger appearance.

  • After disconnecting, rejoining an trek will now place you back into a squad if you lot were in 1 previously.

  • Corrected an consequence where players could not interact with each other in the launch bay in certain circumstances.

  • Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress.

  • The first of expedition screen has been improved.

  • Addressed a diverseness of situations where killing enemies does not properly progress world events.

  • Opening a chest at present increments Tomb of the Legionnaire progress for all team members present.

  • Scar snipers can no longer shoot through Tempest Shield.

  • Corrected an effect where players would get stuck on the finish of expedition screen in some situations.

  • Players will no longer get disconnected if joining the 'Finding Old Friends' mission while the cinematic is playing.

  • Addressed a number of situations where players can get stuck on the surround in the launch bay.

  • Increased the impairment of the electric status effect.

  • Corrected an event where the Shield of Dawn could be crafted with less materials then intended in some situations.

  • The Platinum Mission feat now grants completion equally intended.

  • Condition effects can more reliably be applied to Titans.

  • Fixed loading animations on Marksmen Rifles.

  • Players can now admission the Vault from the Forge.

  • Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.

  • Idle animations will no longer sync up over time in the Launch Bay.

  • Haluk is no longer dual-wielding canes in the epilogue scene.

  • Corrected an consequence where players could not interact with each other in the launch bay in certain circumstances.

  • Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them.

  • Interceptor melee ability animations will no longer stretch out in sure situations.

  • Corrected an result where the default Ranger advent doesn't preview in the forge in some situations.

  • All animations at present play as intended in the Forge.

  • Players can now enter the Tomb of Gwanes while in a party.

  • The default Javelin habiliment state has been changed from 'Dirty' to 'Old.'

  • Sentinel Loyalty 2 text no longer incorrectly states that it will pb to a larger vault.

  • Picking up ammo from the basis now properly gives you lot xxx% of that ammo back into both the current magazine and the maximum spare ammo.

  • Fixed a bug where some global — Javelin Icon — inscription bonuses were not being properly applied to the Javelin and other gear or weapons.

  • Stock-still some issues that could crusade the Armor Pip count on the UI to break and non display properly.

Strongholds

  • Fixed an issue that would cause a Stronghold server crash afterward defeating the concluding boss.

  • Temple of Scar: Players tin no longer get stuck in the mined tunnel in the explosives room.

  • Temple of Scar: Players tin can no longer be blocked from entering the explosives room due to fog wall.

  • Fixed Tyrant Mine so people that join the stronghold in-progress practise not end up locked abroad from their team.

  • Adjusted lighting in Tyrant Mine underwater section to go far easier to navigate to the get out.

  • The Swarm Tyrant will no longer get stuck in the side cavern entrances in some situations.

  • Corrected an result where players would spawn into different areas of the Tyrant Mine in certain situations.

  • Implemented more safeguards to finish players from going away in Strongholds.

Challenges

  • Only Masterwork items can at present be used to progress Masterwork challenges equally intended.

  • Corrected an event where some Challenges rail progress simultaneously instead of incrementally, as intended. For example, Boom Missile I and then Smash Missile II instead of both incrementing at the same time.

Gear and Weapons

  • After having first pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang.

  • Ice damage bonuses are now correctly applied on ice gear.

  • Suit-wide bonuses from inscription are now performance properly.

  • Players can no longer salvage equipped items.

  • Javelin specific gear and weapons are no longer able to be used on javelins they aren't intended for.

  • Corrected an consequence where in some circumstances Masterwork Components do not take any inscriptions.

  • The Countless Siege Masterwork Autocannon no longer displays a harm increment of 0 percent in its tooltip.

  • Suit-wide specific weapon ammo bonuses coming from infusions are at present correctly practical.

  • A Network Error Message no longer appears when opening an item chest in the 2nd tutorial.

  • Colossus shoulder gear will now share the appearance of the rest of the javelin equally intended.

  • Deadeye has increased spare ammo 10 to 20.

  • Atrophy has had increased damage 16.3 to 21.

  • Torrent has had increased harm 22.2 to 28.6.

  • Lightning Strike'south previsualization will at present accurately describe that the explosion snaps to the footing.

  • Ranger Inferno Grenade base harm 130 to 175.

  • Interceptor Cryo Glaive base of operations harm 20 to 50.

  • Tempest Living Flame base damage 50 to 60.

  • Tempest Glacial Beam base impairment 150 to 120.

  • Storm Arc Burst secondary damage 100 to 150.

  • Ranger Pulse Nail base of operations damage 225 to 300, and at present deals extra damage to Shields. Information technology previously did actress damage to Armored.

  • Ranger Nail Missile at present properly scales up in damage equally the item level increases.

  • Interceptor Melee attacks now have some pocket-size resistance penetration.

  • Large Expanse of Result abilities volition better register multi-kill activities for challenges and medals.

  • Spark Nuance functionality has been significantly improved when the target enemy is at a different height from — in a higher place and below — the Interceptor.

  • Several gear pieces that had missing primer or detonator icons accept been stock-still.

Interceptor

  • Tempest Strike: Detonator Icon

  • Spark Dash: Detonator Icon

  • Venom Sprar: Primer Icon

  • Detonating Strike: Primer Icon

Colossus

  • Lightning Roll: Detonator Icon.

  • Stupor Curl - Primer Icon.

  • Flamethrower - Primer Icon.

  • Several improvements have been made to ensure gear utilise on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin's electric current direction.

Javelins

  • The Colossus Javelin is now able to actuate its shield more quickly after using an ability or firing a weapon.

  • The Tempest javelin now reacts to getting hit when its shields are up.

  • Fixed an exploit that allowed the Tempest's ultimate attack to be used more than times than intended.

  • The Colossus exo can now shield and revive at the same time.

  • Interceptor Philharmonic Aureola has been increased in ability and now has a harm over fourth dimension component.

  • Ranger melee now has a cooldown when striking in the air.

  • The Target Beacon ability now correctly seeks targets.

  • Spark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Nuance.

  • The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shield

Combos and Status Furnishings

  • Combo indicator icons higher up creatures now are correctly removed when detonated.

  • When a Storm detonates an electric condition issue the chained electrical result now correctly deals damage.

  • Combo damage at present penetrates resistances.

Crafting

  • Non-Masterwork materials purchased from the crafting shop at present show as their proper rarity instead of incorrectly showing as Masterwork.

  • A number of Javelin components that had different icons for their recipes and the bodily items are now the same.

  • The Battle Weep gear recipe now has the right description.

  • Fixed Spark Axle gear having the incorrect clarification when being crafted.

  • Crafting recipes are now sorted alphabetically.

  • The items in the crafting shop are now sorted by blazon to be clearer.

Controls

  • Additional Mouse and Keyboard control improvements accept been made.

Interface

  • Some conversations were not popping upwardly the reputation points post chat completion, this has been fixed.

  • The squad screen now displays the right information for each actor.

  • Stock-still a number of issues where subtitles volition no longer get stuck on the screen after dialogue has finished as often.

  • Settings should no longer reset upon exiting and restarting the game on Xbox 1.

  • Motion blur tin now correctly exist turned off.

  • The Electrical Status Result now shows scaled damage properly.

  • An selection has been added to hide the Squad Member display.

  • The edge of the compass will at present pulse to indicate enemy locations.

  • A notification has been added in Fort Tarsis if a actor's vault is at the cap of 250 items.

  • On the 'Repair the Strider' step of 'A Cry for Help' the search radar has been adjusted to correctly lead the actor to all 4 tools.

  • Primer and Detonator icons have been added to all Interceptor gear.

  • Corrected a user interface issue where a role player's ultimate would prove as bachelor when it isn't.

  • Toggling the HDR option now properly prompts the Use Changes push button.

  • Histrion banners should at present display correctly.

  • Photographic camera milk shake slider has been added to settings menu.

  • Players may now track 10 challenges instead of 5.

  • An option to adjust screen boundaries on consoles has been added.

  • Changing a player banner through the banner bill of fare at present properly saves the selection.

  • Health, cooldowns, and fundamental bindings now light up on supported keyboards.

  • Players will at present receive more clear messaging when a team is disbanded or are kicked from a squad.

  • Team leaders will no longer e'er show every bit ready.

  • The icon for players in a downed country volition no longer announced in cutscenes.

  • Nix Annotations volition now appear for more than one player if they are looking at it simultaneously.

  • Removed mentions of respawning on the role player UI when they die in a restricted respawn area.

  • The Player Imprint now updates immediately when updated from the squad screen.

  • Fixed a number of situations where a combo volition trigger only no philharmonic floating text appears.

  • Pressing Esc to pass a notification screen no longer opens upward the in-game menu.

  • Quick chat messages will no longer appear from an ignored player.

  • Removed a message from the mailbox which incorrectly stated that letters will be removed after three days.

  • A number of inscription icons take been updated to properly reflect whether they are Javelin specific or not.

  • Corrected an effect where players could not modify loadout names on PC.

  • Players no longer need to go out and re-enter the forge for loadout names to update.

  • The on-screen VOIP indicator which shows a histrion speaking volition no longer be active if that actor is muted.

Aside from these changes, this Wednesday BioWare volition introduce an effect called "Outlaw Outrage" where y'all'll see an increase in "Outlaw" activity in "Freeplay" every bit well as a new named Outlaw who has to exist stopped. This weekend, the "There be Giants" effect starts with massive Titans roaming the planet. Completing these events nets y'all special rewards.

A whole new world

Anthem: Legion of Dawn Edition

A new franchise to play with

Anthem is an entirely new franchise for EA, with new game mechanics and new mythos to explore. Its third-person format with emphasis on flying exosuits is something new and exciting. Let'southward hope it tin live upwardly to the hype.

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Source: https://www.windowscentral.com/here-are-anthems-day-one-patch-notes

Posted by: merrittjohor1987.blogspot.com

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